2D Animation Demo
Not a game so much as a skill demo - player character was initially a 3D model with inbuilt animations. Used animation baking to capture image sprites of the animations at 45 degree intervals, and used these sprites to create 2d animations for the player using Unity's animation state manager.
WASD to move, space to jump, RMB to dash, shift to walk, crouch to crawl, hold space next to a climbable surface to climb.
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